
Frozen Core Vol. 1 is a creative sound toolbox focused entirely on ice. Built as a construction kit, it provides a broad range of high-quality source recordings and creatively processed textures that give you the freedom to craft your own frozen soundscapes, impacts and magical effects.
The library includes two main categories of content:
Source – clean, raw recordings of ice and supporting materials like wood, water and stone. These sounds are captured in natural environments and edited for maximum clarity, serving as the foundation for any kind of cold-related effect.
Processed – transformed versions of the source content, offering stylized textures, enhanced dynamics and experimental layering. These sounds remain flexible and editable, sitting between raw material and full designed effects.
Rather than providing finished cinematic sounds, Frozen Core Vol. 1 is meant to be shaped. It’s a creative library for building ice-based sound effects in your own style. Whether you’re designing elemental spells, environmental ambiences or material interactions, this library gives you the sonic ingredients to do it from scratch, and with control.
The content is not overly structured by design. It’s meant to be explored, combined and shaped to match your creative workflow. This isn’t a fixed solution, it’s a sound-building toolkit for professionals who prefer working with adaptable, open-ended material.


FORGE / PRO EDITION
Optimized for your sound design workflow
96 kHz / 24 bit WAV
5 GB
1900+ sounds / 420+ files
UCS metadata
Source + Processed
GameDev Edition
Optimized for game developers
48 kHz / 16 bit WAV
2.5 GB
1900+ sounds
UCS metadata & streamlined folder structure
Source + Processed
Shattering, snapping and heavy destruction
Sliding blocks, shifting debris, cold motion
Granular pulses, tonal beds, ambient layers
Stylized bursts, magical blasts, frozen eruptions
Melting textures, bubbles, underwater pressure
Clean recordings for construction and layering
Hover over a sound cell to see the details. Click it to play a sound.
Shattering, snapping and heavy destruction
Sliding blocks, shifting debris, cold motion
Granular pulses, tonal beds, ambient layers
Stylized bursts, magical blasts, frozen eruptions
Melting textures, bubbles, underwater pressure
Clean recordings for construction and layering
Universal WAV format.
Works with all major DAWs
(Reaper, Pro Tools, Cubase, etc.)
Unity, FMOD, Wwise ready (Pro & GameDev)
96 kHz / 24 bit (Forge / Pro)
48 kHz / 16 bit (GameDev)
Designed for Integration,
LUFS-normalized
UCS metadata tagged
UCS-compliant
Royalty-free
Single user license
Ready for crafting your own sounds

Sound Design Showreel
Oru: The last Light of Rhekari
Pirate Software – GameJam 14
Honorable Mention
Work Done:
– Music
– SFX
– Audio Integration (FMOD)
– VFX
Legacy of Humanity
Adventure Jam 2023
Work Done:
– Music
– SFX
– Audio Integration (FMOD)
Deep Sea Dive
Brackey’s Game Jam 2023.2
Work Done:
– Music
– SFX
As a Sound Designer, I’ve had the privilege of working on a diverse range of projects, including AAA titles.
Below is a selection of some projects I contributed to.

By order of Dynamedion I worked on
Ark: Survival Ascended
Additional Foley Editing.

By order of Dynamedion I worked on
AION.

By order of Audiokraft GmbH
I worked on
Ark: The Animated Series.
Additional Sound Design.

By order of Dynamedion I worked on
Tibia.

By order of Dynamedion I worked on
Honor of Kings.

By order of Dynamedion I worked on
Forge of Empires.

By order of Dynamedion I worked on
QQ Speed.

By order of Dynamedion I worked on
Elvenar.
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