CELL AUDIO

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SOUND LIBRARIES

Listen for Yourself

The Pistol is a professional firearm sound library built for game developers, sound designers and film creators who need both realism and creative flexibility. It’s crafted from multi-layered recordings of real handguns und offers a detailed, powerful set of sounds that are ready to shape into whatever your project demands.

At the heart of the collection are two weapons, the Glock 17 (9mm, blank-firing) and the Glock 23 (.40 S&W). Every sound was recorded in 96 kHz / 24-bit and carefully layered to give you full control over tone, energy and depth

The library includes a wide range of clean gunshots along with mechanical actions and handling movements. You’ll find multiple performance styles like fast, stealthy and neutral, giving you the freedom to adapt each element to different scenes and gameplay moments.

If you’re using the UCS Edition, you’ll also get access to the raw source recordings, captured using a multi-mic setup. These let you mix your own perspective, whether close, mid or tail, directly inside your project.

And while The Pistol captures the real thing with precision, it also goes beyond. A set of designed weapons pushes the library into more stylized territory. One highlight is the G35 Cyclone, a fictional minigun created entirely from pistol material. It turns focused firepower into something massive and cinematic.

Compare Editions

UCS EDITION

Optimized for your sound design workflow

96 kHz / 24 bit WAV

7 GB

2200+ sounds / 340+ files

UCS metadata

Source + Processed + Designed

+ Prime + Ambiences

GameDev Edition

Optimized for game developers

48 kHz / 16 bit WAV

4.1 GB

500+ sounds

Streamlined folder structure

Processed + Designed

+ Prime + Ambiences

What's Inside

Click a tile to play audio

Gunshots

Dry shots and Tail Layers

Recorded with multiple mics in open air and indoor ranges. Includes isolated dry shots and reflective versions.

Mechanical Actions

Reloads, racks & movement

Includes detailed recordings of reloads, mag insertions, chambering, racking, and subtle movement variations like stealth and fast handling. Modular and highly usable across styles.

Bullets
& Shells

Pass-bys & drop sounds

Bullet pass-bys and shell drops using 9mm, .40 S&W, and .308 casings on multiple surfaces. Captured from close and distant perspectives for realistic or cinematic effects.

Designed Weapons

6 custom hybrid guns

Includes CRYO-17, G18, G24 Titan, G35 Cyclone, GLOOM-66, and STRIKE-9. Each weapon is built from the source pistol recordings and shaped into stylized, high-impact variations.

Designed Ambiences

Binaural & ambisonic

Ambient layers based on gunfire, bullet rains, and environment interactions. Includes First-Order Ambisonic and Binaural versions for immersive, spatial implementation.

Multitrack Material

Multiple mic perspectives (UCS)

The UCS Edition includes source recordings captured from multiple microphone perspectives. Each sound offers tonal variations and depth, giving you the freedom to create your own custom mix for maximum flexibility in design.

Hover over a sound cell to see the details. Click it to play a sound.

Gunshots

Dry shots and Tail Layers

Recorded with multiple mics in open air and indoor ranges. Includes isolated dry shots and reflective versions.

Mechanical Actions

Reloads, racks & movement

Includes detailed recordings of reloads, mag insertions, chambering, racking, and subtle movement variations like stealth and fast handling. Modular and highly usable across styles.

Bullets
& Shells

Pass-bys & drop sounds

Bullet pass-bys and shell drops using 9mm, .40 S&W, and .308 casings on multiple surfaces. Captured from close and distant perspectives for realistic or cinematic effects.

Designed Weapons

6 custom hybrid guns

Includes CRYO-17, G18, G24 Titan, G35 Cyclone, GLOOM-66, and STRIKE-9. Each weapon is built from the source pistol recordings and shaped into stylized, high-impact variations.

Designed Ambiences

Binaural & ambisonic

Ambient layers based on gunfire, bullet rains, and environment interactions. Includes First-Order Ambisonic and Binaural versions for immersive, spatial implementation.

Multitrack Material

Multiple mic perspectives (UCS)

The UCS Edition includes source recordings captured from multiple microphone perspectives. Each sound offers tonal variations and depth, giving you the freedom to create your own custom mix for maximum flexibility in design.

Technical Details

DAW Compatibility

Universal WAV format.

Works with all major DAWs
(Reaper, Pro Tools, Cubase, etc.)

Engine Compatibility

Unity, FMOD, Wwise ready (GameDev)

Format

96 kHz / 24 bit (UCS)
48 kHz / 16 bit (GameDev)

Loudness Standard

Designed for Integration,
LUFS-normalized

UCS Metadata

UCS metadata tagged (UCS)

File naming

Readable, structured & UCS-compliant
(GameDev Edition simplified)

Licensing

Royalty-free
Single user license

Post Production ready

Ready for layering and editing

Our Other Libraries

Sound Design Showreel

Oru: The last Light of Rhekari
Pirate Software – GameJam 14
Honorable Mention

Work Done:
– Music
– SFX
– Audio Integration (FMOD)
– VFX

Legacy of Humanity
Adventure Jam 2023

Work Done:
– Music
– SFX
– Audio Integration (FMOD)

Deep Sea Dive
Brackey’s Game Jam 2023.2

Work Done:
– Music
– SFX

As a Sound Designer, I’ve had the privilege of working on a diverse range of projects, including AAA titles.

Below is a selection of some projects I contributed to.

By order of Dynamedion I worked on
Ark: Survival Ascended
Additional Foley Editing.

By order of Dynamedion I worked on
AION.

By order of Audiokraft GmbH
I worked on
Ark: The Animated Series.
Additional Sound Design.

By order of Dynamedion I worked on
Tibia.

By order of Dynamedion I worked on
Honor of Kings.

By order of Dynamedion I worked on
Forge of Empires.

By order of Dynamedion I worked on
QQ Speed.

By order of Dynamedion I worked on
Elvenar.

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